A mare of silver and a girl of gold will break tradition. The world will be divided. Only the heart can find the blades, and only the heart can stop them.
But what the prophecy didn't expect was twins.
Ahh....Makeover! New skin stuff, and all the old threads and inactive members have been deleted. So have the affiliate requests that I need to renew....Right now, advertising is allowed.
(Sorry about the ad beside the video, it's part of the Proboards YouTube tags and we can't remove it.)
Have we caught your attention? Watch the full length 3 min version here!
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Moderators and Graphics Designers.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
After the end of Thread in 2556, Pern went through a time of great peace, referred to often as the Golden Years of Pern. The Weyrs dispersed, leaving only Telgar and Ista open as liaisons between the Dragonriders and the Holds. Weyrholds began to appear all across the South for a time, as the planets many verdant queens continued to clutch well. It was a glorious time of technological and cultural advancement.
As the Turns passed and the Planet grew, the one thing that began to steadily shrink was the Weyrs. Dragonriders began to consolidate in the South, and in the North the two Weyrs barely clung to existence; eking through by one queen at a time. It soon came that only three Weyrs lasted on Pern, Telgar and Ista in the North (though they were on the brink of their own decimation) and Iayla Weyrhold in the South. The Holds had long since stopped supporting the Weyrs and with all the Southern Weyrholds gone, Telgar and Ista had to resort to thievery and underhandedness to survive. Then tragedy struck the few dragonriders of the North.
The last queen of Telgar, great Islarth, passed between without an heir. There were no other queens to continue her lineage. The Weyr was devastated, worried they would be forced to consolidate with either Iayla or Ista like so many other dragonholds had done. But then the Weyrleader of Telgar concocted a plan.
On the Sands of Ista Weyr’s Hatching Grounds lay a glittering golden egg, an unconscious sign of the dangers that were to come. Telgar made plans to steal it, and were successful, hatching golden Mairsath to their own candidate. Ista was furious, and in the sky that day dragon fought dragon, a thing that had rarely been seen on Pern, and never anything other than golds in heat. But five dragons lost their lives that day, testament to the pain that the North was to face in the near future.
And so began the War of the Weyrs. Ista and Telgar continued to fight for each others queens, sly assassinations and underhanded deaths being the main form of warfare, and dragon never again fought dragon. The Northern Weyrs barely clung to life, while in the South things began to change.
The queens were dying out there as well, and Weyrholds began to consolidate until few remained. It was at this time that a single Weyr was formed Iayla, made from refugees and runaways from the Northern Weyrs. The escape wasn’t a clean one, and brave Iayla and her dragon lost their lives to save those of the people they loved. So the greenrider’s name became a beacon in the night. And women from the North began to seek out Iayla as a safe haven for themselves. The few remaining Southern Weyrholds banded together beneath this growing symbol of hope, and Iayla began to grow strong.
Meanwhile in the North things began to escalate. Dragonriders began recruiting young Holders, either by force or by consent, to join their newly formed armies. Planned marches led by dragonriding leaders tromped across the lands, scaring holders and craftfolk alike. In the Weyrs themselves queens became a commodity. The women of the Weyr became even more of a commodity, and girls began to be taken forcibly from Holds to please the many men of the Weyr.
In distant Iayla Weyr, deep in the recesses of the Western Barrier Range on the shores of the Sea of Azov, things didn’t look as bleak. While they continued to eke out a meager existence, fate was kind to them and continued to grant the Weyrhold with a queen just as the other passed on, keeping the line of dragons alive. The Southern Holds prospered, and lucky for Iayla their surplus would often spill into the struggling Weyrhold, many of the Southern Holds sympathetic to the dragons for what once was. Then news of the dragon war began to trickle South on the wings of ships and Flitters. Crafters began to withdraw their men and women from the Weyrhold, and Holders stopped sending their surplus, news of the recent strains of holder deaths because of draconic battle reaching their prejudiced ears. Life at Iayla began to go bad to worse.
Then the North noticed the abundance of dragons in the South. The Southern Holders withdrew all their resources from the Weyrhold, fear of the North’s eyes on them mounting. But before the apparent tension could release in what would have been obvious warfare, a greater tragedy struck.
It began in the same place it had ages ago, over the now abandoned Landing and the newly formed Ogen Weyrhold. Great silver strands of something only heard of in stories fell from the skies over the tiny Weyrhold. Unprepared the tiny dragonhold was decimated in that First Threadfall, a single, mutilated bronze making it to Iayla to warn the dragons of Threads return. Over 1200 Turns without Threadfall and suddenly it was back. All the Weyrs scrambled and many a Iayla dragon was lost in those initial Threadfalls. The North set a temporary truce until such time as Thread was under control.
And so we find ourselves at Iayla Weyr. Under populated, under staffed and lacking dragons. The North is on the brink of warfare once more, and Thread is Falling. There is a clutch on the Sands, laid by the late Lothereth, her only surviving daughter Selianth watching over the pale clutch of 18, a single golden egg clutched between her paws.
Not long after the hatching of The Hidden Elements Clutch, a queenrider came from the feuding North with her egg heavy queen. The Queen clutched on Iayla's Sands, but something is amiss. The goldrider says Ista tampered with her queen dragon's growing clutch with ancient and misused Eridani techniques. What hatched from the clutch changed the face of Pern forever. Three new colors now grace the skies of Pern, the male color Brass and the Females Garnet and Albino. Along with this two high colored children lost their lives on the Sands, hatched stillborn because of the tampering.
Selianth finally rose at the height of the Farlight Hold Gather, and was caught by the scarred hero of the South. Bronze Kasraith and his rider T'ren became Weyrleaders, and now Selianth's Healing Touches Clutch graces our Sands, almost bringing the Weyr full circle. But there is unrest in the North, and with Threadfall on the horizon what will happen to Selianth's new clutch?
Stormy Isles (SI) Revamped.&.Reopened « Result #4 on Apr 23, 2008, 7:16am »
Name of Site:: Stormy Isles (SI) URL of Site::http://www.stormyisles.proboards79.com Hosted by:: Proboards Date Created --> Opened to Public:: October 31, 2007 --> November 7, 2007 @ 7:00pm Re-created:: April 21, 2008 --> April 22, 2008 @ 7:00pm Admin:: ಌStormಏ™ Contacting the admin:: Feel free to post in the c-box, on the guest friendly board located in the OOC area under General Talk, contact her through the site as a member or through the site e-mail account stormy_isles@hotmail.com Role Playing Level:: Semi-Literate + Type of Role play:: Equines Animals Allowed:: Wild Horses, & Masters/Slaves Role play Rating:: PG 13+ This site can be mature but boards are locked and action will be taken for violators. Activity Level --> Number of Members:: New after re-creation --> 3 members Banner Picture:: Code:: Please remove the spaces the three spaces.
Other Important Information:: --> Neat and orgainzed boads --> Small minimum posting length when In Character (IC) of 50 words --> Kind, helpful members and staff --> When you join you get 500 free points SI Points --> Use the points you earn to recieve special awards or abilities in the game. --> Every member has a chance to get a multi-colored name if they wish --> Open Staff Auditions --> King's Land Auditions availible --> Herd Land Auditions availible --> New Site, you will not be ignored
Note to Staff: Your banner is up on our site. If you wish to affiliate I will move your banner up, just let me know. Also I see you ask for only PG-13 rated sites. Anything rating above PG-13 on Stormy Isles is asked to be posted in private boards.
Re: A Forbidden Nigtmare « Result #8 on Sept 29, 2007, 9:38am »
Please use the form. Also, can her eyes be the same color? I don't care if they are red or blue, but if you only want one blue eyes, the other must be black.
A Forbidden Nigtmare « Result #9 on Sept 28, 2007, 7:50pm »
Name: Nightmare Gender: Mare Age: 5 years Ranking: Mistress
Personality: A rather moody mare, Nightmare doesn't let anyone but her rider, Terra, touch her... or more importantly, ride her. She has never been bred, and thinks that she never well and she probably will get her wish while in Terra's hands. She is very kind to Terra and obeys almost everything she says. Nightmare would give her life to save someone she loved or her rider. Nightmare can sometimes be an "emotional" horse.
History: Nightmare was used as a bucking horse in a far away rodeo until she killed a rider. When she was sent to a horse slaughter, she was put up for bid for a time of three days. No one had bid on her, and the slaughter house figured that after two days, the horse was only good as meat. So, as they prepared to kill the poor animal, a small black haired girl came wandering up to the shop, wanting to buy some beef. When she saw the horse, she bought it instead of the food... only two silver coins. The girl then tamed her over a time period of about three years... until Nightmare was broke. But only by her.
Appearance: A completely black mare. Nightmare has a red scar over her left eye, to match the one her owner has. Nightmare has one black eye and one blue eye. Other than these two features, the horse has no markings.
Relations: Unknown.
Sample Post: The horse tore through the brush as if it were air. Her mighty musceled body pumped with the instense strength of any master stallion. Two gleaming and different colored eyes cut through the darkness of the night, seeming to cast rays of flame into the path ahead of her. Hooves beat against the ground in a patterned way, clearing he brush all around.
This horse was built like a frieght train, and no doubt she could kill any other fae in a battle. She had killed a bear for crying out loud! How could any one defeat her, so strong and mighty?
Behing her figure, a long tail streaming like a jet of black fire. Her short mane looked like the flaming substance as well. She now crossed into a large field, in witch she had caught the wiff of a stallion. She rushed into the clearing, spotting the rather skinny brute. She snorted is dismay, for she was a bit bigger than him. Nightmare came to a dead stop in front of the beast.
The stallion turned to look up at her. He to snorted, but not as a challenge, to prove himself. Immediently, the stallion reared and lashed out at Nightmare, but the mare fought back with astounding strength. Her front hooves crashed into his chest, leaving a horrible large red sore. The stalliong was pushed back onto the ground, strugling to stand.
Finally the horse got back up, but by now it was too late to do anything. Two rear feet came flying towards him and hit his jaws. The poor brute screeched in pain, whining like a poor little foal. Nightmare turned once again while he was baffled by the attack and ripped a piece of skin from his neck with her teeth. Once more the stallion fell to the ground.
This time there was no mercy from the brutish mare. Two hooves came crashing down on his skull, and the crack of bone chould be heard in the air. He gave a shrill chuckle and a gasp while Nightmare finished him by stamping on his stomach. Blood poured from the battered body.
"Nice try big boy"
The horse turned and trotted away, feeling proud and worthy of a true master stallion.
I'm lurking in the darkness... Waiting to kill... Waiting to huant... Waiting to bring you pain... Waiting to annoy, and take away to sweetness of bitter safety....
Maidley and Dacoda « Result #10 on Sept 28, 2007, 6:54pm »
Name Maidley and Dacoda Gender Female and Stallion Age 16 and 4 Ranking Master stallion Arcane Ability aero Personality Maidley is a kind person. If you get on her bad side though, be very careful. She cares for all the people not on her nerves. Her best friend is her Master stallion, Dacoda. They are inseperable.
Dacoda has a gentle personality. But when spooked, can get very fierce. He loves Maidley, and would do anything for her. He shies near ropes and whips. He is great with other people that he knows. History Maidley has raised Dacoda since he was a colt. She lives at home with two younger sisters, her mother, and her father. She gets along well with her sisters. She hopes for the day when they get their horses.
Dacoda lives behind Maidley's house in the stable. He enjoys the company of her sisters. He gets ridden daily by Maidley. he enjoys the company of other horses. He owns no slaves.
Apearence Maidley has shoulder length brown hair. She has hazel eyes. She normally wears a green skirt and tunic. Her hair is usually down. She wears a heart shaped locket with her and Dacoda's names in it.
Dacoda stands at 18'4. He is grey with a darker grey mane and tail. He shows signs of arabian and draft ancestry. His eyes are slightly blue. His forelock usually covers one eye.